Engine Foundations
"Build a physics-first game engine that works"
The core engine is complete. Physics, input, state machine, camera, and observability all work correctly.
- Physics kernel (Rapier3D, 60Hz fixed timestep)
- Deterministic simulation
- Input → Intent → Force pipeline
- Skate state machine (ride / bail / recover)
- Chase camera system with user orbit
- Observability & dev tools
- Regression test harnesses
- Engine abstraction layer (BoardSpec, SurfaceSpec, CameraRig)
- Physics sandbox for tuning