Physics-First

BOARD SPORTS ENGINE

Physics-First Game Development

A game engine built around real physics simulation. Movement is truth. The physics discovers the tricks, not the programmer. One engine powering skateboarding today, snowboarding tomorrow.

Physics Kernel
Rapier3D at 60Hz fixed timestep. Deterministic simulation you can trust.
Board Abstractions
BoardSpec, SurfaceSpec, CameraRig. One interface, many board types.
Intent-Based Input
Raw input to intent to forces. Gamepad, keyboard, touch-ready.

Captain Brak's

RUG DRAWERA

Buy. Sell. Travel. Survive.

The Neural Market awaits. Trade contraband across five cities, manage your vault, pay off corp debt, and survive 30 cycles. Pure deterministic economy simulation.

Cities
5
Items
5
Vault
Bank + Debt
Engine
Deterministic

"The market is the cockpit. UI is a contract, not decoration."

Arcade Game

SKATE OR DIE: RUG MARKET

Skate. Collect. Trade. Survive.

Physics skate sim meets Drug Wars economy. Skate through neon Neo-York, collect 130 rugs, trade contraband at drop spots, evade patrols, and build your empire.

Move
WASD
Jump
Space
Market
E
Brake
Shift

"Collect 130 rugs. Reach $25,000 net worth. Don't let heat hit 100%."

Featured Experience

RUG DRAWERA

Skate. Hustle. Survive.

A dystopian skate-trader game. Run contraband through hostile districts, evade authorities, and survive in a collapsing city. Built on the Board Sports Engine.

Move
WASD
Inventory
Tab
Interact
E
Pause
Esc

"The city is a machine that eats people. You're going to make it choke."

Reference Experience

SKATE OR DIE

Online Anarchy

The skateboarding demo that proves the engine works. No points, no quests. Just speed, gravity, and concrete.

Move
Arrow Keys
Jump
Space
Camera
Mouse Drag
Pause
Esc

"If it's not fun to just skate, the engine is broken."

Board Sports Engine — Physics-first game development.

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