Physics-First
BOARD SPORTS ENGINE
Physics-First Game Development
A game engine built around real physics simulation. Movement is truth. The physics discovers the tricks, not the programmer. One engine powering skateboarding today, snowboarding tomorrow.
Captain Brak's
RUG DRAWERA
Buy. Sell. Travel. Survive.
The Neural Market awaits. Trade contraband across five cities, manage your vault, pay off corp debt, and survive 30 cycles. Pure deterministic economy simulation.
"The market is the cockpit. UI is a contract, not decoration."
Arcade Game
SKATE OR DIE: RUG MARKET
Skate. Collect. Trade. Survive.
Physics skate sim meets Drug Wars economy. Skate through neon Neo-York, collect 130 rugs, trade contraband at drop spots, evade patrols, and build your empire.
"Collect 130 rugs. Reach $25,000 net worth. Don't let heat hit 100%."
Featured Experience
RUG DRAWERA
Skate. Hustle. Survive.
A dystopian skate-trader game. Run contraband through hostile districts, evade authorities, and survive in a collapsing city. Built on the Board Sports Engine.
"The city is a machine that eats people. You're going to make it choke."
Reference Experience
SKATE OR DIE
Online Anarchy
The skateboarding demo that proves the engine works. No points, no quests. Just speed, gravity, and concrete.
"If it's not fun to just skate, the engine is broken."
Engine Tool
Physics Sandbox
Tune gravity, mass, friction. See how the engine responds. Proof of extensibility.
Documentation
Avatar & Camera Guide
Camera controls, skateboard physics, and custom 3D avatar loading (FBX/GLB).